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Harvester heat & cooling

Harvester overheating? Cool down before the next move

Reviewed September 28, 2026 · Reference build 441ad76; your installed DOCS take priority

The short answer

Let game time advance and watch the Harvester’s heat fall before sending another move or collection action. The referenced build stalls at 100 heat and cools passively; repeatedly issuing the rejected action will not solve that stall.

If heat is zero and the error is too_far, cooling is the wrong fix. Choose a neighboring sector instead.

Code: Terraform surface map and Harvester panel showing position and heat beside a script editor
Find the Harvester position and heat beside the sector map. This official screenshot shows H18; use the position in your own save.Open full image ↗
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Check which condition is stopping you

  • overheated: watch the heat readout while time advances.
  • too_far: use the adjacent-sector fix.
  • moving or busy: let the current action finish. A destination shown in the position readout does not alone prove arrival.
  • holding: handle the carried item before collecting again; a full Inventory can prevent storing it.

Fix the condition you actually see, then retry one action. Do not rewrite the entire harvesting route to treat a single failed step.

Add a cooling check—not an endless retry

Optional in-game script fragment: run this on the Harvester before the next action, only if its DOCS list these methods.

if self.get_heat() >= 90:
    sleep(1)
    print(self.get_heat())

This fragment waits once and prints heat. It does not move, collect, or promise complete cooling. In a route loop, reread heat before proceeding.

90 is a chosen safety margin, not the game’s overheat threshold. Allow extra headroom for the next action. There is no guaranteed real-world waiting time here.

Spend less heat on unproductive actions

The reference lists +7 heat for entering an empty sector, +1 for entering an item sector, and +9 for an empty collection attempt. Cooling also runs during timed actions, so these costs do not predict the exact final gauge reading.

Use scanned information to choose useful stops. Start with a short route: reach a known item, collect it, store it, then check Inventory. Expand only after that trip works. Handle the held slot before another pickup, and avoid blindly collecting at every empty stop.

Know when the fix has worked

First confirm that heat decreases. Next, check that one valid action completes rather than returning the same blocker. Finally, run a short collection-and-storage trip before restoring your full loop.

If time is advancing but heat never changes, note the build, heat, action and first error before reporting it. Do not assume a heat upgrade or cooling-rate formula that your device’s docs do not list.

Recognize the game’s device controls

Watch the game

Code: Terraform Beginner Guide

PowerFang’s Early Access walkthrough helps you recognize the editor and device controls. It is not a dedicated cooling demonstration or a test of this fragment.

By PowerFang

Return to the cooling check →

Playing connects to YouTube. Open on YouTube ↗

Sources for this guide